活動消息 - 港大「無線學習平台啟用禮」暨「校際奧運常識問答比賽」
港大「無線學習平台啟用禮」暨「校際奧運常識問答比賽」
資料來源: http://www.hku.hk/press/c_news_detail_5798.html
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| 教城網誌 EdBlog |
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港大「無線學習平台啟用禮」暨「校際奧運常識問答比賽」
資料來源: http://www.hku.hk/press/c_news_detail_5798.html
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This interesting video explores how mobile learning is playing a major role in raising levels of achievement at New Line Academy. Download Title Reference:Localgovtv
http://www.localgov.tv/cgi-bin/details.pl?action=prog&id=356
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| 標籤: Mobile Learning | 檢舉 |
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(http://www.eee.hku.hk/news/news_and_updates_TheStandard.htm) Date: 2008.04.15
A wireless mobile quiz system is set to be introduced by universities in Hong Kong for teaching and learning, using wireless and mobile devices in the future to cope with the rapid increase in students. The system includes a mobile quiz game portal, a WiFi based mobile quiz game platform server and an administration console portal. After registration, each user logs in the quiz game platform server via the WiFi network through the client interface already loaded onto their mobile phone. During the scheduled time, the quiz game server will push some relevant questions, possibly embedded with video clips, for the user to answer. Each user will be offered several options such as skipping one question or prolonging the time limit that will instantly double the amount of time, say 10 seconds, allowed for the current question. In each round, users who had given incorrect answers three times would be required to exit the game session. The server will only display the correct answer for each round only when all the answers are received from the registered mobile phone or timeout. Essentially, the WiFi-based mobile quiz game platform is a round-based game that requires data synchronization on the server side. In addition to the synchronous mode, the asynchronous mode is also feasible in which each individual player can participate in the quizzes anytime and anywhere, say taking the quizzes for revisions at leisure. With the small-sized data packets for the clients returned answers, our game server can be easily extended to handle hundreds of pre-registered users requests or above efficiently. This can help to demonstrate the timely performance of the WiFi network to transfer a large number of client data requests for any demanding mobile applications, including the quiz game system. Java 2 Micro Edition technology is used to build the mobile quiz system, which contains various game rooms running on a server machine that can be accessed through any J2ME-enabled mobile phones. Besides teaching and learning, the mobile quiz can also be used for online surveys, instant voting, or collecting feedback for any company or government organization. New technologies such as wireless networks, the global positioning system, short message service and lately podcasting have been reshaping our daily lives, including the way we learn and interact with our environment. With the fast development of powerful handheld devices, including mobile phones, WiFi personal data assistants and ultra-mobile personal computers, the concept of learning anytime and anywhere is no longer scientific fiction. In fact, ever since the pioneering Dynabook Project started in the early 1970s, mobile learning has quickly evolved as a field with substantial growth encompassing many exciting development or research projects by various institutions to harness the unlimited learning opportunities offered to students and lifelong learners through portable technologies.
Dr Vincent Tam Wai-leuk is a teaching consultant with the Department of Electrical and Electronic Engineering at the University of Hong Kong
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行動學習的意義 1. 可負擔(affordability)
2. 可攜性(portability)
3. 應用廣(Versatility)
行動學習的教學 1. 學習場所
2. 硬體設備
3. 網路環境
4. 學習輔具
5. 互動模式
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| 標籤: 移動學習, Mobile Learning | 檢舉 |
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